

Essentially they are where an object is and what the animation is doing at a specific point in the animation. Keyframes (Keys for short) are the location markers of specific animation values at a given time. Creating driven attributes will eliminate the need to animate both attributes separately, automatically animating one when the other is animated. This process allows you to simply create a series of instructions to manipulate and create an object.Īn animator sets more than one channels attributes to a specific key within the time slider taken and linked together. The arrangement of parent and child nodes and their relationships is the technical definition of a hierarchy.

The creation node saves the original options used to generate the object. The transform node records all of the movements and changes to the object. Shape nodes store where the control points are. MAYA recognizes and categorizes these nodes in three distinct ways. Nodes are the sets of various information and metadata on an object. This tool allows for rapid changes in object animation.

These can be changed and affect things such as translations amongst the X, Y, and Z-axis, changes to object size, and rotation.Ĭontrol tools where various channels can have their attributes quickly and efficiently edited. Both animation baking and texture baking can be used by animators to export files to other sources with their keyframes or lighting and shadows intact, respectively.Ĭhannels represent the specific attributes of an object that you can key onto an animation.

For animation, this creates individualized keyframes, and you can use it for precise adjustment. Keep reading for a complete guide to baking animation in MAYA.īefore we dive into all of the technical goodies, here are some key terms that will help you navigate the guide to baking animation in MAYA: Baking:īaking is the act of precomputing a specific texture (along with light and color information) or an animation sequence to create a new file. If you have questions on MAYA, look no further, we have the answers right here. While the baking process is similar amongst 3D modeling software, the actual actions needed to be taken can differ from program to program. This process of establishing keys allows for dynamics operations, animations, or simulations to be frozen and locked to specific keys so that they may be easily copied or edited. The act of baking an animation creates a copy of the animation information, placing it into sequential keyframes. Most steps within MAYA will yield similar results in similar 3D modeling software. Other examples include Blender and 3D Studio Max. MAYA is not the only program that utilizes the baking process. Baking is an essential process within 3D computer animation.
